Should I cut this mechanic? Switch to a different engine? I'll upload a video of the problem after I get home.Chemical term for density of a component in a mixture Is Gamemaker Studio 2 simply, not a good engine for a game like this? Is it not really made to handle physical water? Are there any other methods/things I should try? Any way to reduce the bouncing (I tried tweaking restitution and density and viscosity already, nothing works). The particles start bouncing with greater and greater speeds, and I have no idea why.īut once the submarine reaches a 0/90/180/270 (like right on its side, or upside down) the frames go back to normal. If the submarine goes on a tilt a few degrees off 0/90/180/270, I start getting massive frame drops, like in the 20-30s. However, for some reason, once the physics fixture stops being a 90 degree angle, the physics particles get, bad.Įverything starts bouncing, frames drop a ton. I want to make it so if your front half starts flooding, the submarine will start tilting forward, like a real capsizing flooded ship/submarine. I've been using LiquidFun particles for the water, and it's been working pretty well until I implemented the "capsizing mechanic". I made it so each room is separated by doors that you can close and open. The combat is going to be less realistic and more like FTL-style combat, a cutaway side view of you and the enemy.Ī big mechanic was going to be based around having breaches, and having the rooms actually flood and fill up. The next gm(48) will take place on Oct 20, 2018.įor the past year now, I've been working on this game where a large part of it involves submarine combat. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun.
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